Thursday, 8 November 2012

Evaluation of Project Two

I'll begin with the things I really did enjoy during this project. ZBrush, this program has really opened my eyes  to the world of 3D modelling, prior to this project I really didn't enjoy other 3D programs like Maya or 3DS Max. I preferred to use my tablet to do digital paintings and I saw myself getting into concept art further in life. ZBrush has really changed my outlook on that, it really is the best of both worlds to me, the functionality of a 3D package, with the flexibility of something else such as Photoshop, and the fact that it really is like painting in a 3D environment makes it so much more fun to me as I get to utilise my digital tablet, and not be bound by a mouse.
Furthermore, the fundamental skills and knowledge I had to acquire to really make use of ZBrush was hugely insightful, I had never really looked into anatomy or anything to do with the body or face in a 3D View, since I've never really worked in 3D properly. I really enjoyed learning about all of this, and I enjoyed seeing the results pay off even more.
I can really see myself using this program in the future a lot more, I'd like to start a few of my personal projects and really get stuck in!

The physical sculpt, was what I didn't enjoy, I didn't enjoy it much during the last project, although it was something new for me back then, now it really just felt like a chore for me personally. I think the biggest thing that really put me off doing the physical sculpt was the material I had to use, I've already mentioned how much I dislike green stuff, and having to do it again was just painful. On the plus side, the sculpture we had to do was significantly bigger so I could really see and focus on parts of the face that I couldn't do, during the last project.

If I were to re-do this project over again, I think I'd get the physical sculpture out of the way (using a different material preferably) first and then begin with my digital work. This is because I tend to spend much more time on things I enjoy doing, so if I were to do my physical work first, I'd have much more time to do it instead of getting so caught up in ZBrush and digital work in general. They're a few things on my digital sculpt that I've mentioned I'd like editing but all in all I'm happy with it, just not particularly proud of it. Some of the facial features like lips and eyes don't look as organic as I'd like them to look, and the hair which I struggled with so much didn't end up as I hoped, although it was better than nothing. As fore mentioned, a new design of my character also would have been beneficial because my character was just plain and boring at the start and for that to be my base I felt limited to the amount of changes I could actually do to it.

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