Thursday, 8 November 2012

Starting my digital sculpt.

After understanding the program a lot more and using it constantly just to get the hang of it, things that took me a few hours to do previously took me 10 or so minutes now. 
A good example of this are the images below. This was the start-point of my sculpt, and it only took an hour or less. I got the hang of the tools and became familiar with really basic anatomy.




This is the back view of the sculpt, you can see that I emphasised on blocking in the trapezius and shoulder muscles, this is because as my designs show, I bulked up my character quite a bit.


This is the front view of the sculpt, I was pretty happy with my face all in all as there wasn't anything that really annoyed me or I didn't like. You can see from the front the trapezius on the back clearly reflects on the front. I also wanted to show certain bones and muscles quite clearly. I focused a lot on the clavicle, chest and neck muscles.


This is the profile view of the sculpt. This view is really helpful at just generally looking at if things are in right proportion and you can get a good idea if the silhouette is one similar to an actual human. In this case I think everything was done decently, except for the shoulder, you can see on the front it looks fine, but on the profile view it is way too small.


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