I'll be explaining one of the cards specifically, which was from my character - Assassinate.
Originally it did x amount of damage, with a chance to inflict a cripple, this for an ultimately was extremely mundane and boring. We really wanted a risk element in our game, so we tried to achieve this, and Assassinate was our first test.
Firstly we changed it so it would do no fixed damage at all. Instead you nominate a number out of 6-sided dice, and the opponent you use this ability on has to nominate a number too. If you get that 1/6 chance and get your number - you instantly kill the opponent, and if they get the nominated number they chose, they again roll the dice to decide how many hearts you lose, which is up to 6 (which is 60% of your life - alot!).
Lastly if the dice rolled on the 4/6 numbers both of you didn't pick - nothing would happen. But without a penalty and the ability to use this constantly to gamble lives, especially with a chance you can survive if the opponent rolls a 1 for example, we had to balance this out so it wasn't rendered 'overpowered'. We made this ability a 'once-in-the-game' card, so it really was a risk card and you don't just charge out and try to use it as soon as possible, which is something we wanted to get rid of as explained in my last post.
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