This project we've been asked to make a 2D game, much like the previous project, in groups too, just a different game engine and 2D assets instead of 3D.
The engine we'll be using is Construct, it's a rather simple engine but it's capabilities are almost limitless - unfortunately we've only had the free version to work with, the biggest downfall with the free version is the limit on events we can have, which means we'll have to decide what's more important to include in the game.
My role as an artist will be to create 2D assets for the game. We have three artists, Conor will be doing the background work, Jamie the on screen assets such as platforms etc, and finally I'll be doing the character work, which includes animations for them too.
Our ideas initially were just that we wanted something that really didn't make much sense and was just silly. So rather quickly we decided on a hippo main character and worked around the idea of having a hippo as the main character rather than focusing on what the game will actually be. Making it a platform game was the safest thing for us to do as this is our first adventure into 2D Games.
After some discussion we concluded that we would want this hippo to be in a nightmare land fighting off his childhood friends.
This is the moodboard I put together quickly just to get an idea of what type of animals and what sort of art style we could potentially go for.
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