In our previous project we had to make rules and mechanics for a board game, and the actual phsyical board game with mini-sculptures. Each of us had our own character.
In this new project we have to make a ZBrush version of that character, a physical sculpt made out of clay and of course record all the processes that I went through, throughout the project.
Prior to the project I had already researched and watched a few tutorials on ZBrush so I could easily settle in without getting my head around the basics of the program, along with the hotkeys and some of the essential tools required to make a humanoid sculpt.
I've never used clay to sculpt, in fact, prior to the previous project I had never sculpted before at all, so this is all new to me, and this is the part in the project I am most nervous about. Although since I've done a little research on anatomy in general I think this will give me a slight advantage when it comes to sculpting the clay - as well as the digital version of it.
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